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您現在的位置:網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 碟片詳情
DIGITALTUTORS IMPLEMENTING A FLOW MAP FLUID PIPELINE BETWEEN MARI AND UDK (Mari和UDK製作動態流體貼圖教學) 英文教學版(DVD一片裝)
碟片編號:DVD17026
碟片數量:1片
銷售價格:200
瀏覽次數:34275

轉載TXT文檔】  
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軟體簡介:

在這一系列的教學中,我們將學習如何創建和使用流映射到創建節水著色器在UDK 。
In this series of tutorials, we will learn how to create and utilize flow
maps to create a water shader in UDK.

我們將開始通過討論流圖做什麼,以及如何在品質上一個額外的動力,它可以給你的
水著色器。然後,我們將創建一個一級代理和水平面的藝術家將創建流動地圖MARI 。
We will start by discussing what a flow map does and how it can give your
water shaders an extra boost in quality. Then we'll create a level proxy
and water plane for the artist who will be creating the flow map in MARI.

從那裏,我們將帶你通過的過程中創造的流動地圖MARI 。您將學習如何設置你的的
MARI項目,怎麼畫輕移你的流量圖,如何利用向量檢查電網協助繪畫流量,以及如何
縮放流向量控制強度。您將完成學習如何導出你的流量映射到使用UDK中。
From there, we will take you through the process of creating the flow map
in MARI. You will learn how to set up your MARI project, how to paint and
nudge your flow map, how to utilize the Vector Inspection Grid to assist
in painting flow, and how to scale the flow vector to control intensity.
You will finish up with by learning how to export your flow maps to be used
in UDK.

然後,我們將培訓包跳躍到UDK和學習如何設置水著色器,將利用我們MARI創建的流圖。
Then we'll wrap up the training by jumping back into UDK and learn how to
set up a water shader that will utilize our MARI created flow map.
 
In this series of tutorials, we will learn how to create and utilize flow maps
to create a water shader in UDK.

We will start by discussing what a flow map does and how it can give your water
shaders an extra boost in quality. Then we'll create a level proxy and water
plane for the artist who will be creating the flow map in MARI.

From there, we will take you through the process of creating the flow map in
MARI. You will learn how to set up your MARI project, how to paint and nudge
your flow map, how to utilize the Vector Inspection Grid to assist in painting
flow, and how to scale the flow vector to control intensity. You will finish
up with by learning how to export your flow maps to be used in UDK.

Then we'll wrap up the training by jumping back into UDK and learn how to
set up a water shader that will utilize our MARI created flow map.


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