Lynda com CINEMA 4D R12 Essential (CINEMA 4D R12基礎培訓視頻教學) 英文正式版(DVD一片裝)     軟體簡介: Lynda.com出品的時長達10小時的CINEMA4DR12基礎培訓視頻教學。由Rob Garrott介紹了CINEMA4D的工作流程,使其作為一種工具如AdobeAfterEffects, Photoshop和Illustrator的重要組成部分。本教學講解了關鍵的基礎概念(如多 邊形,紋理和光線),至關重要的理解怎樣正確掌握這個3D應用程式的功能。還 包括創建,選擇和變換物件的實用技術,並對樣條曲線和多邊形建模,以及添加 材質,光源和相機視圖的3D圖像有一個充分認識。本教學附帶練習文件。 以下內容摘自官網介紹: CINEMA4DR12EssentialTrainingwithRobGarrottintroducesartiststo theCINEMA4Dworkflow,usingCINEMA4Dasanimportantpartofatoolset thatincludesAdobeAfterEffects,Photoshop,andIllustrator.Thecourse explainsthekeyfoundationalconcepts,suchaspolygons,textures,and rays,thatarecrucialtounderstandingexactlyhowthis3Dapplication functions.Italsoincludespracticaltechniquesforcreating,selecting, andtransformingobjects,workingwithsplines,polygonalmodeling,and addingmaterials,lighting,andcameraviewsforafullyrealized3Dimage. Exercisefilesareincludedwiththecourse. Topicsinclude: *Exploringtheimportanceofobjecthierarchy *Modelingwithsplines *ModelingwiththeKnifeandExtrudetools *Applyingmaterialsandtexturing *Creatingandmanipulatinglightsources *Animatinginthetimelinewithkeyframes *Controllingcameramovement *CompositinginAfterEffects *TexturingwithBodyPaint *UsingXPressoandMoGraph *Creatingparticlesystems *Renderingandadjustingfinalrendersettings 目錄: Introduction Welcome01:13 Usingtheexercisefiles00:32 35:201.GettingStarted UnderstandingtheCINEMA4Dworkflow02:36 Clarifyingthedifferencesbetween2Dand3D02:02 Understandinghow3Dsoftwareworks02:56 Navigatingtheviewports03:45 Navigatingusingathree-buttonmouseandkeyboardshortcuts07:54 Touringtheinterface08:20 Configuringprojectsettings03:26 Settingapplicationpreferences04:21 44:412.CreatingandUnderstandingObjects:HierarchicalRelationships Exploringtheimportanceofobjecthierarchy07:19 Creating,selecting,andtransformingobjects09:05 Understandingobjectcategories:Comparingactiveandpassiveobjects02:34 Comparingobjecttypes08:16 UsingtheAttributeManagertomodifyobjectattributes04:45 Creatingabasicmodelwithprimitiveandnullobjects12:42 43:123.WorkingwithSplines Creatingandworkingwithsplines07:38 Selectingandtransformingpointsonaspline04:08 Modelingwithsplines:SweepNURBS07:58 Modelingwithsplines:LatheNURBS07:58 Modelingwithsplines:ExtrudeNURBS06:29 ExtrudingandorganizingpathsfromAdobeIllustrator09:01 01:07:344.PolygonalModelingTools Understandingthebasiccomponentsof3Dobjects:Points,edges,andpolygons07:35 ModelingwiththeKnifetool06:14 ModelingwiththeExtrudetool06:25 ModelingwiththeExtrudeInnertool04:17 ClosingandconnectinggeometrywiththeCreatePolygonandBridgetools06:38 Organicmodeling:CreatingaHyperNURBSobject08:18 Organicmodeling:Settingupasceneandreferenceimages08:30 Organicmodeling:Creatingasimplemodel09:43 Organicmodeling:Addingthefinishingtouches09:54 27:265.UsingDeformerstoModifyObjects Workingwithdeformers05:47 Deformingobjects:TheWindDeformer05:23 DeformingObjects:TheWrapDeformer06:46 DeformingObjects:TheSplineWrap09:30 49:506.MaterialsandTexturing Understandingmaterialchannels04:23 Applyingmaterials:Projectionmethods08:15 Creatingmaterials:Reflectivesurfaces/shinysurfaces08:37 Creatingmaterials:Roughsurfaces/bumpysurfaces07:43 Creatingmaterials:Transparentsurfaces06:56 Usingalphachannelstocreatealabel06:11 Usingselectiontagstoapplymaterialstopartofanobject02:49 Texturingtypeusingmultiplematerials04:56 32:027.Lights Understandinghowlightsworkinthe3Dworld06:24 Adjustingfallofftolimithowlightaffectsobjects03:32 Understandinglighttypes07:03 Creatingandmanipulatingshadows05:31 Creatinglightrayswithvisiblelight03:42 Creatingasimplethree-pointlightsetup05:50 40:008.KeyframesandAnimation Understandingkeyframeanimation08:45 AnimatingintheTimeline04:24 ControllingwhathappensinbetweenkeyframesusingtheF-CurveManager11:25 Copyingkeyframestocreateananimatedpause05:30 F-curveexercise:Bouncingaballdownstairs09:56 28:459.CameraMovementandControl UnderstandingthedifferencesbetweentheEditorCameraandacameraobject05:05 Exploringfieldofviewandaspectratio03:17 Explainingparallaxincameramovement02:09 Creatingadynamiccameramovement09:27 Refiningandpreviewingacameramovement08:47 30:1510.Rendering Understandingtherenderengine02:02 Exploringrendersettings08:25 Rendering:Stillimagesvs.animation07:35 Settingupmulti-passrenderingforstillimages08:37 Batch-renderingmultiplefiles03:36 36:3011.3DAnimationWorkflow:CompositinginAfterEffects Understandingthe3Danimationworkflow04:21 UsingtheCompositingtag05:18 UsingtheExternalCompositingtag03:33 Settingupamulti-passrender08:58 ImportingelementsintoAfterEffects04:46 Manipulating3DrendersinAfterEffects06:46 Fine-tuningacompositioninAfterEffects02:48 38:3712.AVeryQuickIntroductiontoMoGraph ExplainingMoGraph03:14 UsingtheClonerobject07:15 ModifyingclonerswithEffectorobjects07:34 CreatinganimationwiththeFractureobject05:24 CreatingabstractshapeswiththeMoSplineobject06:47 UsingtheTracerobjecttocreatepaths03:48 CreatingrealisticmovementwithMoDynamics04:35 26:2713.TexturingwithBodyPaint UnderstandingBodyPaint04:48 UsingthePaintSetupWizard05:31 Understandingmaterialchannels03:56 Paintingonatexturewithbrushes06:18 Creatinglayerswithprojectionpainting05:54 37:2314.Dynamics Understandingthedynamicsengine02:35 Exploringthedifferencebetweensoftbodiesandrigidbodies06:36 Usingconnectorstocreaterelationshipsbetweenobjects08:19 Creatingmovementwithmotors08:48 Creatingbouncingmotionwithsprings05:32 Attractingobjectswithforces05:33 31:5215.XPresso IntroducingXPresso05:13 CreatingadataslidertocontrolXPressodata07:11 ControllingparameterswiththeRangeMappernode10:13 Controllingmultiplelightswithasingleslider09:15 28:2116.Particles Explainingbasicparticlesandthinkingparticles04:07 CreatingparticleswiththeEmitterobject07:40 Controllingparticleswithbasicforces06:24 CreatingaliquideffectusingParticlesandMetaballs10:10 01:0617.Conclusion Nextsteps01:06